We have been working on Big Brother day and night and we would like to share with you what’s been happening.
We modeled the characters of this game using Blender with a style called low poly design for performance optimization.
This is our guy:
Don’t worry though he is not always so angry… and his guns will have color and texture!
Moving on, this is one of his enemies that we have modeled:
It’s a shadow beast, meaning that it (obviously) moves fast. Then again we have another enemy modeled that is slow! We have decided to call that shadow ghul.
Here is the ghul: