In the making of Big Brother
We have been working on Big Brother day and night and we would like to share with you what’s been happening.
We modeled the characters of this game using Blender with a style called low poly design for performance optimization.
This is our guy:
Don’t worry though he is not always so angry… and his guns will have color and texture!
Moving on, this is one of his enemies that we have modeled:
It’s a shadow beast, meaning that it (obviously) moves fast. Then again we have another enemy modeled that is slow! We have decided to call that shadow ghul.
Here is the ghul: