Archive for August, 2016

In the making of Big Brother

Hello guys,
We have been working on Big Brother day and night and we would like to share with you what’s been happening.

We modeled the characters of this game using Blender with a style called low poly design for performance optimization.

This is our guy:

Big Brother

Main character

Don’t worry though he is not always so angry… and his guns will have color and texture!


Moving on, this is one of his enemies that we have modeled:

Big brother shadow beast

Shadow Beast



It’s a shadow beast, meaning that it (obviously) moves fast. Then again we have another enemy modeled that is slow! We have decided to call that shadow ghul.
Here is the ghul:

big brother ghul

Shadow Ghul


Project Big Brother

Hello everyone we are excited to announce that we have started developing our new upcoming game “Big Brother”. 
Its been a while since we have started to develop some mobile games and finally we have decided that we are capable enough to make a game that everyone would remember.
Its a 3rd person shooter mobile game with a nice back story and we are planning to make a great animation for it as well.

So after developing the story Omid Sharif made a sketch of our main character:


and oh, did we mention that he’s responsible for his little sister? here is her sketch:


We’re currently working on their 3d modeling and rigging as we speak, we’ll let you know how it goes soon. stay tuned!