We have been working on Big Brother day and night and we would like to share with you what’s been happening.
We modeled the characters of this game using Blender with a style called low poly design for performance optimization.
This is our guy:
Don’t worry though he is not always so angry… and his guns will have color and texture!
Moving on, this is one of his enemies that we have modeled:
It’s a shadow beast, meaning that it (obviously) moves fast. Then again we have another enemy modeled that is slow! We have decided to call that shadow ghul.
Here is the ghul:
Hello everyone we are excited to announce that we have started developing our new upcoming game “Big Brother”.
Its been a while since we have started to develop some mobile games and finally we have decided that we are capable enough to make a game that everyone would remember.
Its a 3rd person shooter mobile game with a nice back story and we are planning to make a great animation for it as well.
So after developing the story Omid Sharif made a sketch of our main character:
and oh, did we mention that he’s responsible for his little sister? here is her sketch:
We’re currently working on their 3d modeling and rigging as we speak, we’ll let you know how it goes soon. stay tuned!